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Xbox Game Pass Adds Mavrix by Matt Jones as Tony Hawk Pro Skater Is Canceled

Mavrix Joins Xbox Game Pass Lineup
Mavrix Joins Xbox Game Pass Lineup

The Xbox Game Pass library has expanded with the release of Mavrix by Matt Jones, even as the service faces scrutiny following the abrupt removal of Tony Hawk’s Pro Skater 1+2 from its upcoming release schedule.

Mavrix Joins Xbox Game Pass Lineup

Mavrix by Matt Jones became available on Xbox Game Pass Ultimate, Game Pass Premium, and PC Game Pass on July 16, 2026. The title is accessible via the cloud, Xbox Series X|S, PC, and portable devices. Developed by the British studio Third Kind Games, the project marks the fifth addition to the service this July and the 113th Xbox Game Pass release of the year. The game is an open-world mountain biking simulation set across a 100-square-kilometer landscape. According to reports, the environment is heavily inspired by Wales and includes a variety of downhill courses, slopestyle lines, and hidden challenges. Players can explore the world solo or with friends to improve race times, trick scores, and leaderboard positions. The game features branding and direct involvement from Red Bull athlete and British professional mountain biker Matt Jones, who co-founded the publisher, Cascade Interactive, and served as a lead biking consultant for the project. The developers aimed to create a more demanding experience, utilizing a physical control model that features two-stick controls, independent brakes, and suspension that reacts to the terrain. The title previously entered early access on PC and PS5 in July 2025, followed by the Xbox Series X/S in January 2026, and currently holds an 81% positive review rating on Steam.

Mavrix Joins Xbox Game Pass Lineup
Photo: Opencritic

Tony Hawk’s Pro Skater 1+2 Removed from Schedule

While Mavrix has successfully joined the service, Xbox subscribers were met with the unexpected cancellation of Tony Hawk’s Pro Skater 1+2. The remaster collection was originally slated to arrive on the service on July 21, but the company has since pulled the title from its list of upcoming games. The omission was first identified by Wario64, following an editor’s note added to the official Xbox blog post confirming the removal. No official explanation has been provided by Microsoft regarding why the game was pulled, despite the fact that Microsoft owns Activision-Blizzard. The cancellation has led to speculation among fans, with some questioning whether the decision relates to potential future deals with competitors, though no evidence has confirmed these theories.

Tony Hawk’s Pro Skater 1+2 Removed from Schedule
Photo: ixbt.games

July 2026 Xbox Game Pass Additions

The arrival of Mavrix is part of a broader expansion for the subscription service this month. In total, 10 new games have been added to the library throughout July to offer a wide genre spread, including roguelikes, co-op horror, and simulation titles. | Game | Date | Platforms | | :— | :— | :— | | Ascend to ZERO | July 13 | Cloud, Series X|S, Handheld, PC | | PBA Pro Bowling 2026 | July 14 | Cloud, Series X|S, PC | | Quarantine Zone: The Last Check | July 15 | Cloud, Series X|S, PC | | Mavrix by Matt Jones | July 16 | Cloud, Series X|S, Handheld, PC | | FixForce | July 17 | Cloud, Series X|S, PC | | Fogpiercer | July 17 | PC | These additions follow a period of heavy activity for the service, which saw 44 new games arrive on the platform between July 13 and July 17, 2026. While the removal of the Tony Hawk collection remains a point of contention for users, the service continues to provide a variety of new content, including day-one releases like Ascend to ZERO.

Mavrix by Matt Jones – Full Release Trailer | PS5 Games

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Culture Editor

Lucia Moretti

Lucia Moretti is the editorial identity for TellingPointy's Culture desk, exploring film, television, music, books, gaming, creators, and the media industries around them. Moretti treats culture as both art and infrastructure: a place where taste, technology, money, identity, and power meet. Her desk moves beyond publicity cycles to ask why a work resonates, how it was made and distributed, whose perspective is missing, and what its reception reveals about the moment.