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Capcom Plans Crossover as Resident Evil Remakes Catch Up to Mainline Games

Capcom executive producer Jun Takeuchi revealed in the Biohazard 30th anniversary special magazine book that the publisher is actively preparing for an eventual crossover between…

Resident Evil Veronica trailer screenshot
Resident Evil Veronica trailer screenshot

Capcom executive producer Jun Takeuchi revealed in the Biohazard 30th anniversary special magazine book that the publisher is actively preparing for an eventual crossover between its remake series and mainline numbered titles as the remakes steadily catch up to modern entries in the franchise.

Two Tracks and a Coming Crossover

For years, Capcom has managed its flagship survival horror franchise along two distinct developmental paths. Executive producer Jun Takeuchi detailed this dual-track strategy in the commemorative fan book celebrating three decades since the launch of the original game, noting that the numbered entries advance the ongoing narrative while the remakes revisit the franchise’s history.

Capcom Plans Crossover as Resident Evil Remakes Catch Up to Mainline Games
Photo: IGN

Eventually, however, those two separate paths must collide. With the publisher steadily moving through its classic catalog, the remake timeline will inevitably reach the era of the modern numbered games. Rather than treating this convergence as an improvised problem, Takeuchi confirmed that the studio has been laying the groundwork for a major intersection for quite some time.

“The current Resident Evil series is being developed along two tracks: the numbered titles allow players to experience the ongoing story of the series, while the remake series allows them to experience the past. Someday, the remake series will catch up with the era of the numbered titles, and we are already thinking about what we will do when that happens.”

Jun Takeuchi, Executive Producer

Seeding Lore in Village and Requiem

What began as subtle nods to long-time fans has evolved into an intentional narrative setup. According to Takeuchi, the development team started intentionally seeding connective tissue into recent releases around the launch of Resident Evil Village. What initially felt like standalone fan service—such as the reappearance of Raccoon City and references to corporate figures like Spencer and Umbrella—garnered such enthusiastic analysis from the community that creators decided to lean further into the setup.

That escalation became even more pronounced with Resident Evil Requiem, which pulled historical elements from across the franchise’s history into a single expansive blend. Takeuchi pointed to Resident Evil 7 Biohazard as the critical turning point where these long-term structural plans truly took root during development.

The Road Ahead for Unmade Classics

Before any grand convergence can take place, Capcom still has significant ground to cover with its retro releases. Following the commercial success of the updated versions of Resident Evil 2, 3, and 4, the slate includes the upcoming Code Veronica remake slated for release in 2027. Industry reports also point toward an eventual Resident Evil 0 remake arriving in 2028, alongside consideration for a new version of the original game.

Capcom Plans Crossover as Resident Evil Remakes Catch Up to Mainline Games
Photo: TheGamer

That leaves only Resident Evil 5 and Resident Evil 6 among the mainline entries without modern iterations.

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Culture Editor

Lucia Moretti

Lucia Moretti is the editorial identity for TellingPointy's Culture desk, exploring film, television, music, books, gaming, creators, and the media industries around them. Moretti treats culture as both art and infrastructure: a place where taste, technology, money, identity, and power meet. Her desk moves beyond publicity cycles to ask why a work resonates, how it was made and distributed, whose perspective is missing, and what its reception reveals about the moment.